DOMINATION

Level: 5
Range: Touch or within 4 feet (1.2m)
Duration: 15 minutes per Level of Experience.
Saving Throw: Standard
P.P.E.: 10

Domination is another trance-like enchantment that enables the spell caster to impose their will over the victim's, forcing the individual to do their bidding. The victim of Domination appears to act oddly, dazed, confused, slow, and unfriendly (ignoring friends, etc.). The enchanted character has one goal, to fulfill the commands of the spell caster. Under the enchantment of Domination, the character's alignment does not apply. They will steal, lie, assist in crimes, kidnap, betray friends, reveal secrets and so on. The victim is under the (almost) complete control of the spell caster. The only things the bewitched victim will not do are commit suicide, inflict self-harm, or kill a friend or loved one. A Good aligned character, Principled, Scrupulous, and even Unprincipled, can not be made to kill anybody: it is too deeply against their alignment.

Note: The enchancted person is not themselves and suffers the following penalties:-
A successful Save Vs Magic means the enchantment has no effect. The character is 100% their normal self. The effects of the Domination magic can not be faked. Can not affect a person inside environmental M.D.C. body armour, power armour, robots, or vehicles.