DOMINATION
Level: 5
Range: Touch or within 4 feet (1.2m)
Duration: 15 minutes per Level of Experience.
Saving Throw: Standard
P.P.E.: 10
Domination is another trance-like enchantment that enables the spell
caster to impose their will over the victim's, forcing the individual
to do their bidding. The victim of Domination appears to act oddly,
dazed, confused, slow, and unfriendly (ignoring friends, etc.). The
enchanted character has one goal, to fulfill the commands of the spell
caster. Under the enchantment of Domination, the character's alignment
does not apply. They will steal, lie, assist in crimes, kidnap, betray
friends, reveal secrets and so on. The victim is under the (almost)
complete control of the spell caster. The only things the bewitched
victim will not do are commit suicide, inflict self-harm, or kill a
friend or loved one. A Good aligned character, Principled, Scrupulous,
and even Unprincipled, can not be made to kill anybody: it is too
deeply against their alignment.
Note: The enchancted person is not themselves and suffers the following penalties:-
- Half Attacks pr melee round.
- Half Speed.
- Half usual proficiency for all skills.
- Speech is slow.
- Victim seems distracted or a little dazed.
A successful Save Vs Magic means
the enchantment has no effect. The character is 100% their normal self.
The effects of the Domination magic can not be faked. Can not affect a
person inside environmental M.D.C. body armour, power armour, robots,
or vehicles.