ROLL WITH IMPACT / PUNCH / FALL

ROLL WITH IMPACT AGAINST AN ATTACK = ROLL 1D20 GREATER THAN ATTACKER'S ROLL
ROLLWITH IMPACT FROM A FALL (OR IF NO STRIKE NUMBER AVAILABLE) = ROLL 1D20 AND GET 14 OR HIGHER

Hand to hand combat fighters can reduce the damage from physical blows and falls by rolling with the force of the impact (punch, fall, kick, etc.). If the defender is successful, then only half damage is takenfrom the attack. Roll Punch/Fall does not work against energy blasts, bullets, fire, blade weapons, psionics, magic, or radiation.

In ranged combat, Roll With Impact can only be used against explosive forces. To succeed requires a roll greater that that of the attacker, or, if a strike number is not available (say from a booby trap,mine, or automated system), a 14 or higher is required to successfully roll with impact. A successful roll, whether from a direct hit or blast radius, means the character only suffers half the normal damage. A failed roll means full damage.