ROLL WITH IMPACT / PUNCH / FALL
ROLL WITH IMPACT AGAINST AN ATTACK = ROLL 1D20 GREATER THAN ATTACKER'S ROLL
ROLLWITH IMPACT FROM A FALL (OR IF NO STRIKE NUMBER AVAILABLE) = ROLL 1D20 AND GET 14 OR HIGHER
Hand to hand combat fighters can reduce the damage from physical
blows and falls by rolling with the force of the impact (punch, fall,
kick, etc.). If the defender is successful, then only half damage is
takenfrom the attack. Roll Punch/Fall does not work against energy
blasts, bullets, fire, blade weapons, psionics, magic, or radiation.
In ranged combat, Roll With Impact can only be used against explosive
forces. To succeed requires a roll greater that that of the attacker,
or, if a strike number is not available (say from a booby trap,mine, or
automated system), a 14 or higher is required to successfully roll with
impact. A successful roll, whether from a direct hit or blast radius,
means the character only suffers half the normal damage. A failed roll
means full damage.