Plasma and M.D. fire-based explosives will blast everything with destructive Mega-Damage intensity, flash-burning grass, trees, and everything in its blast radius. Any S.D.C. materials (including Hit Point and S.D.C. living beings) caught in the blast radius of M.D. plasma or M.D. fire are incinerated without a hope for survival, barring magical or other types of intervention. The blast radius of plasma explosives is usually a little larger than high explosives, but smaller than fragmentation. Note: The intense M.D. heat of plasma explosive lasts 3-5 seconds, leaving a scorched radius. It may surprise some, but the intensity of the heat is so great and incinerates S.D.C. materials so fast, that it does not start collateral fires. Hence the term 'flash-burn'. Some of the disadvantages of this weapon are that there is usually no salvageable evidence or supplies after this attack, making any positive I.D. of its victims impossible, and there can be no mistaking what did the damage. Also note that creatures resistant or impervious to fire and heat are unharmed by plasma weapons, while other M.D. explosives will hurt virtually all living beings with the exception of ghosts and ethereal beings (including most Entities).