LEAP KICK

LEAP KICK = ROLL 1D20 + BONUSES


A Leap Kick is performed by the character putting all of their energy into what is in effect a power kick by leaping completely off the ground and attempting to kick an opponent with everything they can muster.

A typical Leap Kick does 3D8 damage (+P.S. damage bonus if any), but counts as 2 melee attacks/actions. Only characters with Hand-To-Hand: Commando or Martial Arts can perform a Leap Kick and other foot strikes. (See Damage.)

A Leap Kick can not be performed as a Power Leap Kick.