Using both hands, the attacker grabs on to some part of the opponent's body and attempts to immobilize them.
If the Strike is successful, then the victim is helpless until released. Holds do no damage. Neither the attacker nor the victim can Strike, Parry, or Dodge while the hold is working. It is easy for the attacker to hold the victim so that some third character can attack unopposed or attack from the rear.
Getting out of a hold requires agility. Both the victim and the attacker roll 1D20 and add their P.P. attribute scores. The person doing the holding also gets to add in all their bonuses to hold and from the P.P. attribute (if any). High roll wins!
If the attacker wins, then the hold continues. If the victim wins, then the hold is released and combat can continue.
Types of Hold include:-