DODGE
DODGE = ROLL 1D20 AND GET BETTER OR EQUAL THAN 'TO STRIKE' ROLL
Dodge is a defence action. It avoids an attacker's strike by physically
moving out of the path of the attack. Each dodge uses up one of the
defender's melee attacks.
Characters with the ability Automatic Dodge can attempt a dodge without
using up a melee attack. Automatic dodge is rare among normal humans, it may be an ability of a creature or demon.
Defenders always win ties against attackers. Attacks from the rear or which are not seen can not be dodged.