DEATH BLOW

DEATH BLOW = ROLL 1D20 AND GET A NATURAL RESULT WITHIN DESIGNATED RANGE

A special attack designed to kill an opponent in one or two strikes. Death Blow must be declared before rolling To Strike. This attack is limited in hand-to-hand combat to the roll of a natural (no bonuses applied) To Strike roll (i.e. Death Blow: 18-20).

Whenever the words 'Death Blow' are presented without limitation, the character can use a Death Blow whenever they desires, however, such a devestating attack counts as 2 melee attacks.

Does not work on ghosts, spirits, ethereal beings, energy beings, or Astral travellers/beings, nor robots or other machines.

Human Vs Human:
Against humans and natural creatures, the Death Blow attack does double damage, including P.S. bonuses, direct to Hit Points.

The attack can be used with punches and kicks or handheld weapons such as swords, clubs, etc. It is not applicable to guns and does not work through armour; the armour must be removed or penetrated.

Human Vs Supernatural Beings
Not applicable unless the character is a Mega-Damage being themselves (dragon, demon, etc.) or a Demon Slayer fighting another Mega-Damage being.

The Death Blow attack does double damage, including P.S. bonuses, direct to Hit Points. A successful Death Blow is so devestating to the creature's body that it can not bio-regenerate from a death Blow for 1D4 hours.

The attack can be used with punches and kicks or handheld weapons such as swords, clubs, etc. It is not applicable to guns and does not work through armour; the armour must be removed or penetrated.