S.D.C. (STRUCTURAL DAMAGE CAPACITY)
PHYSICAL S.D.C.
Almost all humans,D-Bees and animals have a Structural Damage Capacity
(S.D.C.). Akin to natural toughness and thick skin it represents the
natural armour of the being. Only when this capacity is breeched are
Hit Points then lost. S.D.C. applies to non-Mega-Damaging combat and
indicates damage to the physical body, but is not life threatening.
Determining Physical S.D.C.:
Most humans and D-Bees get a certain amount of S.D.C. to start. Each
O.C.C. (or R.C.C.) should indicate how many S.D.C. points a character
gets. Many Physical skills provide additional S.D.C.. All S.D.C.
bonuses are cumulative and should be totalled to get the given S.D.C. of
a character.
If the O.C.C. does not indicate the S.D.C. then by default all
characters start with: 2D6+12. Plus any O.C.C. or R.C.C. bonuses.
S.D.C./Hit Point damage comes first off their current S.D.C.. This
S.D.C. damage has little or no bleeding, nor internal injury or serious
damage. Bleeding may be minimal and stops naturally within 1D4 melee
Rounds (15-60 seconds) and does not count towards blood loss.
Some damage will bypass S.D.C. and apply directly to Hit Points,
skipping S.D.C. completely.
Once S.D.C. is 0 and gone then Hit Points take all additional or future
damage.
STRUCTURAL S.D.C.
This second kind of S.D.C. applies only to inanimate, non-living structures.
Not everything is made of Mega-Damage materials (M.D.C.).Most common
items have S.D.C. Indicating the total amount of damage the object can
withstand. When an objects S.D.C. is reduced to 0, it is broken,
shattered, or smashed beyond repair.
S.D.C. armour may be available, and has an Armour Rating (A.R.) as well
as S.D.C. A.R. indicates how much protection is afforded by the armour
(or object) and how easy it is to penetrate the armoured protection.the
higher the A.R., the better.
If an attack roll, with all bonuses,is less than the A.R. the armour
absorbs the attack - subtract the damage from the armour's S.D.C.. When
the S.D.C. is depleted, it no longer affords any protectionand is
useless. Any future attacks will hit the character's body and inflict
S.D.C. and then Hit Point damage.
If the attack,including all bonuses,is higher than the A.R., the attack
penetrates the armour and inflicts damage directly to the character's
physical S.D.C. and/or Hit Points.
Defenders always win ties. So if the roll to strike is 16against
somebody with body armour A.R.16,the attack hits the armour,and only
damages the armour,because it did not surpass the A.R..However, if the
strike roll had been 17or higher, the attack would have struck an area
not covered by the armour or punched right through it, doing damage to the character's S.D.C. underneath it.
Recovery of S.D.C.
See the section on Damage.