M.A.
Mental Affinity (M.A.): represents the character's
likeability, personal charm and charisma.
High M.A. (16+) gain a bonus to trust or intimidate others. A person
with a high M.A. may appear trustworthy to some, but intimidating to
others. This may depending upon the character themselves, or the
circumstances of the situation.
The player has an option of making their character (with an M.A. of 16+
only) especially trustworthy or intimidating:-
Trust / Intimidate
- 16 = 40%
- 17 = 45%
- 18 = 50%
- 19 = 55%
- 20 = 60%
- 21 = 65%
- 22 = 70%
- 23 = 75%
- 24 = 80%
- 25 = 84%
- 26 = 88%
- 27 = 92%
- 28 = 94%
- 29 = 96%
- 30 = 97%
- 31+: