HEAVY VEHICULAR ROBOTS
Types: Large, heavy ground robots that either have multiple
legs, non-human shape, and/or vehicular appearance or locomotion, like
the Coalition Spider-Skull Walker, Scorpion-Skull Walker, the Triax Bug
and Crab, and other big or bulky robots that do not have a humanoid
shape; most are large to huge, and do not have flight capabilities.
Robot Combat Elite Bonuses:-
- +1 extra attack/action per melee round at level 1 (plus those of the pilot).
- +1 additional attack/action at levels 4, 8, and 12.
- Critical strike as pilot's.
- +1 initiative.
- +3
Strike with energy weapons (in addition to pilot or gunner W.P. skills; typically Weapon Systems and W.P. Heavy M.D. are the only two that
apply to robots and armoured vehicles.
- +1 Strike in hand to hand combat.
- +1 Parry.
- +1 Dodge standing stationary.
- +2 Dodge when already in motion.
- +1 Roll with impact.
- Punch damage as per robot P.S.
- Power punch does double damage but counts as two attacks.
- Kick damage as per robot P.S.
- Body block/ram equal to Robot P.S. punch damage.
- Full
speed running ram does triple Robot P.S. punch damage, plus 80% chance
of knocking opponent off their feet if the opponent is the
same size or smaller. Victim
takes M.D. and is knocked off feet, losing initiative and two melee
attacks/actions.
- Stomp = 1D6 M.D.; effective only against targets smaller than one-third the robot's total height.