GROUND-BASED POWER ARMOUR
Types: Comparatively small power armour like the Coalition
Mauler, Terror Trooper, Glitter Boy Killer, Triax Flanker and Terrain
Hopper, and other small, humanoid-shaped power armour that are under 14
feet (4.3m) tall [most are under 10 feet (3m)] and do not have flight
capabilities.
Power Armour Combat Elite Bonuses: Or as listed under the individual robot descriptions.
- +1 extra attack/action per melee round at level 1 (plus those of the pilot).
- +1 additional attack/action at levels 3, 5, 10, and 15.
- Critical strike as pilot's.
- +1 initiative.
- +2 Strike with energy weapons.
- +2 Strike with long range weapons.
- +2 Strike in hand to hand combat.
- +2 Parry.
- +2 Dodge on the ground.
- +3 Disarm.
- +3 Pull punch.
- +2 Roll with impact.
- Punch damage as per robot (or augmented) P.S.
- Power punch does double damage but counts as two attacks.
- Tear or pry with hands = 1D4 M.D.
- Kick damage as per robot (or augmented) P.S.
- Body block/ram equal to Robot P.S. punch damage.
- Full speed running ram does double Robot P.S. punch damage, plus
50% chance of knocking opponent off their feet if the opponent is the
same size or smaller (reduce by half chance if twice as big). Victim
takes M.D. and is knocked off feet, losing initiative and two melee attacks/actions.