SPELLS

Spells are practices of Manc that has no physical imbuement to store and are used for spontaneous casting by some Mancers. Spells are unavailable to the Magician, who views spells to be a chaotic, gamble with Manc in the environment. They see it as an uncontrolled drain on the natural Manc surrounding the Mancer and unreliable. Spells are available to Wizards or Clerics, via their deities favour of course, and are the realm of speciality for Sorcerers.

As already stated, spells are not imbued into items, although Mancers can store them in themselves. Spontaneous casting is the ability to cast spells using the natural Manc within themselves as a charge. This means that they need a short while for the Manc to return to them. Once re-energised, which varies dependent upon the type of Mancer and their Level, they may again cast another spell.

Spells, just like material Manc, can only be performed by the Mancer that their Level gives them the ability to cast. Unless within a high-Manc area, or due to some other form of boost to their Level, Mancers still can only cast spells within their normal level ranges. See Manc Tables.

MANC SPELLS OF LEVEL 1-6
MANC SPELLS OF LEVEL 7-12
MANC SPELLS OF LEVEL 13-20