Forull Kampa Zuw:
This is a summoning of an evil spirit. The spirit is always evil, but may have other aspects to its alignment. The spirit is almost always that of a sentient being, but not exclusively so. The summoner must gather some dew from that morning or evening, and some recently died plant matter, and some animal, small or great to be sacrificed. First the animal must be killed quickly and with no pain. Once dead, its blood should be drained into a half-pint bowl or skin, but open to the air. Then a fire built or bowl of hot ashes gathered. Around this the summoner circles twice, once sunward, once reversed, and lights the fire or stirs the ashes into life. A small amount of the blood should then be flicked onto the fire or hot ashes and then the dead plant matter must be burnt upon it and the dew rubbed over the hands before placing into the hot ash of the plant matter. This should stick to the hands of the summoner and all the while it remains the summoner is safe from the evil spirit.
At this point the summoner should kneel before the fire and allow the smoke to waft over them or pass their hands through the smoke as it drifts off, all the while chanting. The summoner should not touch anything other than blood or ashes until the spirit arrives. The smoke will suddenly change direction, even if there is a strong wind and the ashes should glow momentarily hot again. More blood must be flicked onto the ashes and calling the spirit to show itself, the summoner should stand and hold their arms out stretched with their feet wide apart.
The spirit once arrived may act as it wishes unless some form of power over spirits is available or an offering has been made. The offering is usually the animal already sacrificed or its blood, but must be something the spirit may wish or need. The size or power of the spirit can be felt by the summoner once it has arrived and thus another sacrifice may be made at this point to appease it if it is stronger than anticipated. If the spirit refuses the offering it must then leave immediately without harming the summoner and the ritual has failed. If it accepts, it must at least await to find out what it has been summoned for and either agree or disagree to the terms offered. Should the summoner's hands become practically clean during any stage of the evil spirit being in attendance then the summoner loses any control over the evil spirit and may not then be safe from it.
Usually evil spirits are only summoned to ask questions of other evils and the reasoning behind an action or the likelihood of some evils future actions. Rarely is the evil spirit summoned to make a bargain, but it has been used for such at times. Once the bargain or information has been completed, the summoner must then offer another sacrifice of some small measure, usually their own blood, a single knife-edge being enough and this is wiped through the ashes or smoke, or alternatively and the evil not great in power, then the already collected blood will suffice. Once this has happened the evil spirit will always know that summoner or sacrifice.
To ensure safe dispersal of the evil spirit the whole ceremony must be undone in reverse; the circling, undone backwards; the ashes cooled with the sacrificed blood and the fire dispersed; the blood set aside, poured over the sacrifice's corpse and allowed to rot unhindered. If this is not done carefully and completely the evil spirit may be able to return and roam the location the summoning took place in, slowly widening its field of exploration.
The table below shows the form the Manc takes. The time the form needs to be fully completed. Components required to attempt the Manc. The base success chance of the Manc working as wished. The maximum chance this Manc has of working assuming typical and average conditions, modifiers to this will be mentioned in the applicable text for that form. Minimum duration is the shortest length of the Manc working once successfully attempted, of course it may be ended by the summoner at any time observing any principles set out for that form.
FORM | TIME | COMPONENTS | SUCCESS CHANCE | MAXIMUM % CHANCE | MINIMUM DURATION |
Ritual | 1D4 Passages |
Sacrifice, morning dew, recent dead plant matter, ½ pint bowl or skin, hot ashes or fire, cutting implement |
5% per Passage, then 5% for each ½ pint of blood from the sacrifice | 60% + Level of Darsha | 26 Rounds + 26 Rounds per extra ½ pint of blood from the sacrifice |