The glyph is a Manc work that has Manc imbued. Usually a carving, sculpture, engraving, or other form of crafted work that is part of a larger surface, attached or fixed to another structure, or else as a token or seal that can be placed or removed.
Glyphs are sometimes called sigils, although the distinction is that sigils are Words of Power such as Symbols or Runes, or names of individuals encompassed into a powerful sign. Glyphs are manufactured representations of either abstract designs, artistic representations of real things such as creatures or elements, or iconic representations of beliefs or ideals. Glyphs must have a physical presence. They can not be drawn, painted, or otherwise represented without three-dimensions.
As the glyph is created it is imbued with various rituals and elements or other Manc and this creates a device or point of power that once finished remains where it is and has a dedicated use or function.There is no spell version of this Manc as the creation process is as important as the ceremony to imbue it with the required Manc or will. The Mancer must first decide what it is the glyph is to do and what parameters it can perform this function within. Simple Glyphs guard or bar entrances or exits from rooms or corridors to those who do not have the necessary word, gesture, or other designated pass-effect. The glyph will have been imbued with a simple Manc and it will usilise this Manc when someone tries to pass without the pass-effect. More complex glyphs utilise a whole range of Manc and elemental effects for various desired functions or situations.This could be a glyph that detects a specified alignment within a specified area and alerts a specified person to that fact while it holds them in some form of Manc-based effect or creates an elemental barrier that prevents them from leaving or entering. The uses of glyphs are endless and only restricted by the imagination and needs of the creator.
Should the Mancer not be skilled enough to physically create the glyphs form, another may partake in the ceremonies, but both ceremony and creation of the glyph must be simultaneous, even if parts of the Manc ceremony is paused while the creation is made. As the glyph is created various ingredients must be touched to, spread over, burnt over, rubbed in, or otherwise somehow imbued into the physical aspect of the glyph. The Mancer is often chanting or imbuing Manc into the glyph, and possibly setting up an Üolarm around the crafter of the glyph. Should the crafter need to leave the Üolarm, the Mancer must open it to let them leave and then close it immediately.
The maximum number of functions of the glyph is equal to the Level
of the Mancer creating it. The maximum number of different Manc that
can be imbued is equal to the Level of the Mancer creating it.
The Level of the Manc being imbued into the glyph determines the complexity and constituents of the ceremony, and the cumulative Level of all the Manc plus the Level of the glyph creation itself determines the final Level of success needed as well as several possible variables:
Glyph Level = 10 +cumulative Level of all Manc imbued +number of tasks to be performed +10 if Crafter Critical Failure -Level of Mancer -5 if crafter critical Success -any blessing from deity or devil -any bonus from High Manc area or Üolarm |
At creation the Mancer can only estimate the difficulty of the
ceremony with innate knowledge of the chance of success, but not the
Crafter modifiers or deity/devil/Manc area/Üolarm modfiers. They should
take into account the ability and likelyhood of success or failure from
any Crafter involved. As this modifier is only applied at the very end
of the construction and ceremony and may change the expected chance of
success greatly. Thus it is usually important to get the most skilled
Crafter available.
Any Manc the Mancer can cast can be imbued into the glyph and the Mancer dictates how the Manc performs in any given predetermined situation. The Mancer may also elect to add a pass-effect during the creation and can have as many pass-effects as half of their Level maximum. The pass-effects may be vocal, a gesture, a sound, a smell, a visual image, or even a specified individual, in fact almost any form of pass-effect can be designated by the creating Mancer.
Generally when someone not with the pass-effect tries to pass within the range of the designated parameters of the glyph the specified function starts. Usually this is the Manc imbued within the glyph. It could be an elemental response but the Mancer creator must be able to somehow control elementals in order to do so or have a Lore that they can control to that extent. This elemental facet must be included during the creation ceremony.