Roll character generation as normal taking note of the modifications below. The system is percentage based (1D100), and initial skill ratings are derived from the random dice roll and the archetype modifier.
Obligatory skills must be completed first and then, with DM's permission, then choose other skills wished that are applicable to your character.
Optional skills get the modifier stated, any other skills not on the Obligatory or Optional list do not get any modifier from archetype.
ATTRIBUTES:
Standard (min= 25 physical min= 35 Mind).
not done yet
SKILLS:
Obligatory skills:
Optional skills:
EQUIPMENT:
Starting equipment:
Chaps; trousers; shirt; boots; hat; scarf; blanket; water bottle; small knife; horse; saddle; bit & bridle. May use Starting money to purchase other equipment such as weapons, ammunition, etc.
Starting money:
$???? and $??? in savings.
Doctor's Services:
Doctor's Services | per visit | $3 | Lacerations stitched | - | 50c | |
Bullet removed | per bullet | 25c | Burns, powder, treated | - | $1 | |
Bullet hole patched | per hole | 50c | Burns, fire, treated | - | $2 | |
Broken bone set | per limb | 50c | Leeching | - | 25c | |
Broken bone splinted | per limb | 75c | Amputation | per limb | $5 | |
Buckshot removed | - | $2 | Diseases treated | - | $2 | |
Concussion treated | - | 50c |