Roll character generation as normal taking note of the modifications below. The system is percentage based (1D100), and initial skill ratings are derived from the random dice roll and the archetype modifier.

Obligatory skills must be completed first and then, with DM's permission, then choose other skills wished that are applicable to your character.

Optional skills get the modifier stated, any other skills not on the Obligatory or Optional list do not get any modifier from archetype.

 

DOCTOR

ATTRIBUTES:
Standard (min= 25 physical min= 35 Mind).

not done yet

SKILLS:

Obligatory skills:

Optional skills:

EQUIPMENT:

Starting equipment:
 

Chaps; trousers; shirt; boots; hat; scarf; blanket; water bottle; small knife; horse; saddle; bit & bridle. May use Starting money to purchase other equipment such as weapons, ammunition, etc.

Starting money:
$???? and $??? in savings.

Doctor's Services:

Doctor's Services per visit $3 Lacerations stitched - 50c
Bullet removed per bullet 25c Burns, powder, treated - $1
Bullet hole patched per hole 50c Burns, fire, treated - $2
Broken bone set per limb 50c Leeching - 25c
Broken bone splinted per limb 75c Amputation per limb $5
Buckshot removed - $2 Diseases treated - $2
Concussion treated - 50c      

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