ANDROID MAN

Android Man
Android Man Bar

Real Name: Android Man
Aliases:
Super Android
Height:
6' 4"
Weight:
400 lbs.
Eyes:
Red
Hair:
Green, cropped
Identity:
No dual identity
Occupation: Bodyguard construct
Citizenship: None
Place Of Birth: Constructed in Manhattan, New York, USA
Known Relatives: Creator - Mad Thinker
Group Affiliation: Servant of the Mad Thinker
Education: Programmed for limited thought only
First Appearance: Fantastic Four #79 (1968)

 

 


History:

Android Man was a powerful android built by the Mad Thinker in a Manhattan laboratory as protection against the Mad Thinker's sometimes-ally the Wizard, should the Wizard ever betray him. Both the Thinker and the Wizard were defeated in succession by the Fantastic Four and were imprisoned. As the police were dismantaling the Mad Thinker's laboratory, they accidentally activated the Android Man by exposing it to room temperature. The Android Man escaped, smashing through a wall, ignoring the police bullets, and homed in on a signal which it thought would bring it to the Wizard. It actually tracked the Wizard's Wonder Gloves, which were in the possession of Ben Grimm, recently cured of the Thing and using the gloves as a way to boost his normal self. The Android Man attacked Grimm and his girlfriend, Alicia Masters, but the Android Man was confused about the signal believeing the signal came from Alicia. Unable to hold his own in battle without his powers, Grimm was finally forced to use the Wonder Gloves' energies to transform back into the Thing so he could save Alicia. With a single punch, the Thing wrecked the Android Man, though his dreams of a normal life were ruined as well.

STATISTICS

PHYSICAL FORM: Humanoid Android
Android ManORIGIN OF POWER: Construction

ATTRIBUTES:    
STAMINA: 120
SENSES:- SAVING THROWS:-
  STRENGTH: 120
SIGHT: 5
POISON: NA
  DEXTERITY: 70
HEARING: 5
PARALYSE: NA
  MIND: 20
TASTE: 5
MAGIC: 20
  CHARISMA: 10
SMELL: 5
HITTING: 20
  MYSTIC: 0
MYSTIC: 0
 
  SPIRIT: 0
SPIRIT: 0
  SANITY: NA
TOTAL SENSES = 20

 WEAKNESS: Inert at anything other than room temperature. Programmed for only limited independent thought.

POWERS:

Possessed internal sensors, as well as superhuman strength and durability.

SKILLS:

GENERAL

SKILL RATING  

SKILL

RATING
Spot Hidden
50   Jump 50
Athletics General
50

Listening
50










COMBAT

SKILL RATING SKILL RATING
Unarmed combat 70
 
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EQUIPMENT:

 No equipment was carried.

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