31.  TREAT POISON
The ability to diagnose and remedy a poison. This skill does not give the ability to obtain these poisons. To remedy properly the character must have some form of medical or survival skill.
Linked with Alien Races, Survival, First Aid, Espionage, Botany, Biology, Chemistry, Zoology, Medicine, Herbalism and Pharmacology.
 
1-15 Recognition of symptoms of common lesser poisons and knowledge of the procedures to minimise the damage/effect caused.
16-25 The ability to cure, given proper items, simple or common poisons.
26-44 The ability to cure, given proper items, simple or common poisons, also many uncommon and a few rare poisons may be treated.
45-69 Full working knowledge of diagnosing, curing and administering poisons available to that tech-level and area.
70+ In-depth knowledge in treating poisons with or without the proper items being accessible, it also gives the ability to recognise poisons in their natural state and even a possibility of treating alien poisons.
(Note: Some poisons are so deadly there is no chance of a cure. Diagnosing poisoning is reduced after time unless pathological or forensic testing is carried out).

Obligatory:-


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