26. SCOUTING
- This skill allows the character to scout out an area. This is a physical
moving action, not a stationary observation action. It cannot be applied to
computer related skills or any sensory only rolls, but devices and Total Senses may
aid scouting. Scouting is the ability to move ahead of a group and determine
what situations may arise when the group arrives.
A scout may specify before rolling if they are checking for anything specific
(i.e. "I'll go and scout for water." Or "You scouts go ahead
and see if any Sioux are about.").
Scouting is in opposition to Hide and Camouflage. A scout needs an exceptional
success to detect a given hidden or camouflaged object, a successful Senses roll
is then needed to pinpoint the exact position or whereabouts.
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Scouting is possible in ground vehicles or atmospheric vehicles and even space
vehicles designed for reconnaissance, but skill roll must be by leader or
driver/pilot/senses operator. Weather conditions and visibility greatly effect
scout movement and success.
A failed roll is assumed to have noticed nothing on the scouting trip
(modifiers may change this).
A Critical Failure (Rating x2 or over) results in scout encountering some
difficulty (from enemies, creatures, plants, terrain or just navigation
problems.
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Linked with Search, Streetwise, Sneak, Track, Data Tracking, Detect Hidden
Object, Tactics, Navigation.
Obligatory:-
Suggested:-
- Soldier
- Bounty Hunter
- Spy
- Botanist
- Security
Personnel
- Geologist
- Herbalist
- Palaeontologist
- Survivalist
- Tracker
- Thief