The time period, tech level and situation all modify greatly the chance of success and it is an opposed skill between the interrogator and the interrogated victim. Whomever's result is double the opponents wins the Interrogation process and gains a STEP against the other. Once the required STEP has been gained by either side, then the interrogation has ended. If the victim wins then no information is given and any further interrogation will only begin to harm the victim's SANITY and health. If the interrogator wins then information is gained from the victim. The Interrogator and victim uses one of the following techniques (in the order presented):-
Roll To
Rating Result |
Steps Needed |
Time To
Gain Step |
1-30 | Interrogator STEP = 7, Victim STEP = 4. |
Each STEP takes 1D20 hours. |
31-50 | Interrogator STEP = 6, Victim STEP = 4. |
Each STEP takes 1D12 hours. |
51-65 | Interrogator STEP = 5, Victim STEP = 4. |
Each STEP takes 1D10 hours. |
66-80 | Interrogation skill gains +5, Interrogator STEP =
4, Victim STEP = 4. |
Each STEP takes 1D8 hours. |
81-94 | Interrogation skill gains +10, Interrogator STEP
= 3, Victim STEP = 5. |
Each STEP takes 1D6 hours. |
95+ | Interrogation skill gains +20, Interrogator STEP
= 2, Victim STEP = 6. |
Each STEP takes 1D4 hours. |
Interrogation
skill gains are trmporary and only apply to that victim whilst they are
undergoing frequent interrogation, even if over some time. Once the
interrogation has ended, or the victim has been released from
interrogation, the gain is lost. |
Obligatory:-
Suggested:-