14. GAMBLING:
Skill and technique in winning luck based games; includes rules and 'cheats' for various games. This is a catch-all skill but specialization is possible giving greater bonuses.
No skill: | (MIND + 1D10 -1D10) ÷10 = Win Chance | 47-57: | MIND +3D10 -1D10 = Win Chance |
1-5: | MIND +1D10 -3D10 = Win Chance | 58-68: | MIND +4D10 -2D10 = Win Chance |
6-15: | MIND + 1D10 -2D10 = Win Chance | 69-79: | MIND +4 D10 -1D10 = Win Chance |
16-25: | MIND + 2D10 -2D10 = Win Chance | 80-84: | Mind +4D10 = Win Chance |
26-35: | MIND + 2D10 -1D10 = Win Chance | 85-99: | MIND +5D10 = Win chance |
36-46: | MIND +3D10 -2D10 = Win Chance | 100+ | MIND +6D10 = Win chance |
(Always round off any remainders) |
The Gambling skill is only rolled when requiring about rules or knowledge of a game or technique. Each character with Gambling skill rolls and the highest result is the winner. Rolls can be per game, per day or per hand/throw dependent on detail wished.
Experience for this skill is always gained at the rate of 1 point per XP given (except Crit success which gives 2), never more, regardless of how much Gambling was used or done.
Once the gambling skill reaches 65% the skill must take Specialisations, gaining 30% in each one, and can only take another when the base skill gains an extra 5% cumulatively.
Specialisations include:
Obligatory: