Reverse Hold:
This is a trained and practiced way of overcoming a Hold attack by an opponent and then reversing it onto the opponent. Once an opponent has a Hold on the character the next round becomes an opposed roll of STR Vs STR (Note: the difference in STR results in this being applied as a penalty to the weaker) but using this Ability gives the character a bonus to their STR equal to their Unarmed Combat Advanced Rating ÷ 10.

If the character wins they break free and then place the exact same hold on the opponent. If the opponent wins they then continue to hold as before (and may reapply damage). If at any time the opponent rolls a critical failure, then the hold may be reversed by the character upon the opponent if they then win a DEX Vs DEX + Unarmed Combat advanced Rating ÷ 5 bonus in an opposed roll. Should the character roll a critical failure, then they have struggled too much and the area held may suffer a break or dislocation.