Stun:
This is an adaption to another Speciality or Ability putting extra precision into the attack in an attempt to Stun the victim. It adds an additional (if any) penalty of +5 to Initiative and to hit roll, but gains an additional (if any) doubling of Stunning effects, or adds Stunning to the effect if not already included in the attack. If Stunning is not part of the normal Speciality or Ability effects, then this causes a Stun on the victim for 1D4+1 rounds - (STA ÷10) rounds (Minimum of 2 rounds). While Stunned, the victim becomes last in Initiative every round, and suffers a +70 to all Skill rolls until the Stun wears off.


NOTE: The doubling of effects from this adaption applies before any reduction by the victim's Saves, Attribute rolls, or other means that may reduce the effect.