Jab:
This uses a straight, quick punch, usually to the jaw. Using
this Speciality gains a -20 bonus to Initiative roll, but suffers half
normal DMG from the punch. If Linked with Strike
Flurry, it does minimal damage each time, but still retains the
Initiative bonus.
Critical success causes an immediate Stun result on the victim. Victim
is Stunned for 2D4 rounds (- 1 round per whole 10 difference of STA
roll to STA, Minimum = 1 round). While Stunned, the victim becomes last
in Initiative every round, and suffers a +70 to all Skill rolls until
the Stun wears off.
Failure is a simple miss. Critical failure results in the attacker
suffering +20 to their Initiative roll next round.