Jab:
This uses a straight, quick punch, usually to the jaw. Using this Speciality gains a -20 bonus to Initiative roll, but suffers half normal DMG from the punch. If Linked with Strike Flurry, it does minimal damage each time, but still retains the Initiative bonus.

Critical success causes an immediate Stun result on the victim. Victim is Stunned for 2D4 rounds (- 1 round per whole 10 difference of STA roll to STA, Minimum = 1 round). While Stunned, the victim becomes last in Initiative every round, and suffers a +70 to all Skill rolls until the Stun wears off.

Failure is a simple miss. Critical failure results in the attacker suffering +20 to their Initiative roll next round.