Hook:
This uses a bent arm, swinging the arm around to strike the victim, usually to the jaw or side of the head. It is a power punch and uses movement of the body as much as the swing of the arm. It suffers a +15 penalty to hit, but does 1D4 DMG. The victim must then make a Save Vs Hitting or be knocked out for 2D4 rounds - (STA ÷10) rounds (Minimum of 1 round).

Critical success causes an immediate Knockout with no Save necessary for 2D4+2 rounds - (STA ÷10) rounds (Minimum of 2 rounds).

Failure is a simple miss. Critical failure results in the attacker suffering +20 to their Initiative roll next round.