DAM RULES GORILLA CREATION |
ATTRIBUTES |
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ATTRIBUTE |
GENERATE METHOD |
MINIMUM ALLOWED |
AVERAGE |
MAXIMUM ALLOWED |
STA (Stamina) | 2D100 | 30 | 90 | 150 |
STR (Strength) | 2D100 + 100 |
102 | 180 | 250 |
DEX (Dexterity) | 2D100 | 50 | 100 | 130 |
MIND (Mind Power) | 1D100 | 10 | 20 | 50 |
CHA (Charisma) | 1D100 | 10 | 20 | 40 |
SAN (Sanity) | MIND + CHA | 10 | 40 | 90 |
Any roll below Minimum is automatically made Average. Any roll over Maximum is re-rolled. |
SENSES |
SKILLS |
Roll 1D10 for Sight, Hearing, Smell, Touch, Taste Sight + Hearing + Smell + Touch + Taste = Total Senses |
For each MIND point over average, the gorilla may have one trick. |
For every 5 MIND points over average, the gorilla may have one special ability. | |
For each CHA point under average, the gorilla must pick up one bad habit. | |
OTHER VALUES |
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ENCUMBRANCE = STA + STR + 50lbs maximum |
For each MIND point under average, the gorilla must pick up one bad habit |
TRICKS |
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SPECIAL ABILITIES |
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BAD HABITS |
PICK | 1D20 | 1D30 | ||
Danger warning |
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