DAM RULES GORILLA CREATION

 

ATTRIBUTES

ATTRIBUTE

GENERATE METHOD  

MINIMUM ALLOWED

AVERAGE

MAXIMUM ALLOWED

STA (Stamina) 2D100 30 90 150
STR (Strength) 2D100 + 100
102 180 250
DEX (Dexterity) 2D100 50 100 130
MIND (Mind Power) 1D100 10 20 50
CHA (Charisma) 1D100 10 20 40
SAN (Sanity) MIND + CHA 10 40 90

Any roll below Minimum is automatically made Average. Any roll over Maximum is re-rolled.

 

SENSES

SKILLS

Roll 1D10 for Sight, Hearing, Smell, Touch, Taste

Sight + Hearing + Smell + Touch + Taste = Total Senses

For each MIND point over average, the gorilla may have one trick.
For every 5 MIND points over average, the gorilla may have one special ability.
For each CHA point under average, the gorilla must pick up one bad habit.

OTHER VALUES

ENCUMBRANCE = STA + STR + 50lbs maximum

For each MIND point under average, the gorilla must pick up one bad habit

 

TRICKS


SPECIAL ABILITIES


BAD HABITS

PICK 1D20 1D30

Danger warning
Gun resistant
Walk upright
Fire resistant
Sign language
Multi-lingual
Plays dead
Music Dance
Wear clothes
Pick a Bad Habit

  1. Recognise Human
  2. High perception
  3. Talks
  4. Gun hard
  5. Resist pain
  6. Unafraid swimmer
  7. Puzzle solver
  8. Leaper
  9. Danger warning
  10. Determined
  11. Protector
  12. Idea
  13. Luck
  14. Adaptable
  15. Builder
  16. Escapist
  17. Detect poison
  18. Simple reader
  19. Fight
  20. Empathy
  1. Bites
  2. Sits on
  3. Chews fences
  4. Punches
  5. Stubborn
  6. Racist
  7. Spiecist
  8. Sexist
  9. Skittish
  10. Water phobia
  11. Wanderer
  12. Sleepy
  13. Gluttony
  14. Talkative
  15. Randy
  16. Farts
  17. Fire phobia
  18. Throws crap
  19. Food fussy
  20. Heavy handed
  21. Dirty
  22. Revengeful
  23. Halitosis
  24. Bearhugs
  25. Headbutts
  26. Loner
  27. Fair-weatherer
  28. Lazy
  29. Resents discipline
  30. Resents gentility

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