Graveyards and battlefields within a rotting swamp are breeding grounds for disease. Bone rot is one such terrible ailment. This dangerous affliction causes the victim's bones to become brittle and eventually rot away.
Infection DC | 16 |
Incubation Time |
1D3 Days |
Damage |
1D4 Dex |
The disease is spread through contact and anyone wading through a stagnant pool close to a gravesite risks contracting this ailment..
After the incubation time the victim's bones are slowly devoured. Once the victim takes more than 3 points of Dexterity damage their bones have become so brittle that they suffer an increased chance of receiving critical hits from bludgeoning weapons. Any time a target with advanced Bone Rot is struck with bludgeoning weapons, the critical threat range is increased by 1. This increase does not stack with any other effect that improves threat range of a weapon.
Victims reduced to 0 Dexterity by this disease are unable to move due to extremely brittle bones and require Heal or similar magic to be cured of this condition.
Based on an article in Dungeon Magazine # 126 September 2005 by Jason Bulmahn.