Wish is the mightiest spell a
wizard or sorcerer can cast. By simply speaking aloud, you can alter
reality to better suit you. Even Wish, however, has its limits.
A Wish can produce any one of the following effects:
- Duplicate any wizard or sorcerer spell of 8th level or lower,
provided the spell is not of a school prohibited to you.
- Duplicate any other spell of 6th level or lower, provided the
spell is not of a school prohibited to you.
- Duplicate any wizard or sorcerer spell of 7th level or lower even
if its of a prohibited school.
- Duplicate any other spell of 5th level or lower even if its of a
prohibited school.
- Undo the harmful effects of many other spells, such a Geas/Quest
or Insanity.
- Create a non-magical item of up to 25,000gp in value.
- Create a magic item, or add to the powers of an existing magic
item.
- Grant a creature a +1 inherent bonus to an ability score. Two to
five Wish spells cast in immediate succession can grant a
creature a +2 to +5 inherent bonus to an ability score (two wishes
for a +2 inherent bonus, three for a +3 inherent bonus and so on).
Inherent bonuses are instantaneous, so they can not be dispelled.
Note: An inherent bonus may not exceed +5 for a single ability
score, and inherent bonuses to a particular ability score so not
stack, so only the best one applies.
- Remove injuries and afflictions. A single Wish can aid one
creature per caster level, and all subjects are cured of the same
kind of affliction. For example, you could heal all the damage you
and your companions have taken, or remove all poison effects from
everyone in the party, but not do both with the same Wish. A Wish
can never restore the experience point loss from casting a spell or
the level or CON loss from being raised from the dead.
- Revive the dead. A Wish can bring a dead creature back to
life by duplicating a Resurrection spell. A Wish can
revive a dead creature whose body has been destroyed, but the task
takes two wishes, one to recreate the body with life again. A Wish
can not prevent a character who was brought back to life from losing
an experience level.
- Transport travelers. A Wish can lift one creature per
caster level from anywhere on any plane and place those creatures
anywhere else on any plane regardless of local conditions. An
unwilling target gets a Will save to negate the effect, and spell
resistance (if any) applies.
- Undo misfortune. A Wish can undo a single recent event. The
Wish forces a reroll of any roll made within the last round
(including your last turn). Reality reshapes itself to accommodate
the new result. For example, a Wish could undo an opponent's successful
save, a foe's successful critical hit (either the attack roll or the
critical roll), a friend's failed save and so on. The reroll,
however may be as bad or worse than the original roll. An unwilling
target gets a Will save to negate the effect, and spell resistance
(if any) applies.
You may try to use a Wish to produce greater effects than
these, but doing so is dangerous. Such a Wish gives the DM the
opportunity to fulfill your request without fulfilling it completely.
(The wish may pervert your intent into a literal but undesirable
fulfillment or only a partial fulfillment.) For example: wishing for the
Staff
Of The Magi (an ancient Artifact) might get you instantly transported to the presence of
the staff's current owner. Wishing to be immortal could get you
imprisoned in a hidden extradimensional space (as by an Imprisonment
spell), where you could 'live' indefinitely.
Duplicated spells allow saves and spell resistance as normal (but
save DCs are for 9th-level spells).
Material Component: When a wish duplicates a spell with a
material component that costs more than 10,000gp, you must provide the
component.
XP Cost: The minimum XP cost for casting Wish is 5,000
XP. When a Wish duplicates a spell that has a XP cost, you must
pay 5,000 XP or that cost, whichever is more. When a Wish creates
or improves a magic item, you must pay twice the normal XP cost for
crafting or improving the item, plus an additional 5,000 XP. |