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Snare

School: Transmutation
Subschool: -
Descriptor: -
Level: Ranger 2, Druid 3
Components: Verbal, Somatic, Divine Focus
Casting Time: 3 rounds
Range: Touch
Target: Touched non-magical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft. per level.
Duration: Until rigged or broken
Saving Throw: None
Spell Resistance: No
This spell enables you to make a snare that functions as a magic trap. The snare can be made from any supple vine, a thong, or a rope. When you cast Snare upon it, the cordlike object blends with its surroundings (Search DC 23 for a character with the trapfinding ability to locate). One end of the snare is tied in a loop that contracts around one or more of the limbs of any creature stepping inside the circle. (The head of a worm or a snake could thus be ensnared, for example.)

If a strong and supple tree is nearby, the snare can be fastened to it. The spell causes the tree to bend and then straighten when the loop is triggered, dealing 1D6 points of damage to the creature trapped and lifting it off the ground by the trapped limb or limbs. If no such tree is available, the cordlike object tightens around the creature, dealing no damage but causing it to be entangled.

The snare is magical. To escape, a trapped creature must make a DC 23 Escape Artist check or a DC 23 Strength check that is a full round action. The snare has AC 7 and 5 hit points. A successful escape from the snare breaks the loop and ends the spell.

Based on the spell in the Player's Handbook 3.5 Page 280