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Sleep

School: Enchantment
Subschool: Compulsion
Descriptor: Mind-Affecting
Level: Bard 1, Sorcerer/Wizard 1
Components: Verbal, Somatic, Material
Casting Time: 1 Round
Range: Medium (100 ft. + 10 ft. per level)
Area: One or more living creatures within a 10 ft. radius burst
Duration: 1 minute per level
Saving Throw: Will negates
Spell Resistance: Yes
A Sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted.

for example, A wizard casts Sleep at one rat (¼HD), one kobold (1HD), two gnolls (2HD), and an ogre (4HD). the rat, the kobold, and one gnoll are affected (¼ + 1 + 2 = 3¼ HD). The remaining ¾HD is not enough to affect the last gnoll or ogre. The wizard can not choose to have Sleep affect the ogre or the two gnolls.

Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).

Sleep does not target unconscious creatures, constructs, or undead creatures.

Material Component: A pinch of fine sand, rose petals, or a live cricket.

Based on the spell in the Player's Handbook 3.5 Page 280