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Hold Animal

School: Enchantment
Subschool: Compulsion
Descriptor: Mind-Affecting
Level: Animal 2, Druid 2, Ranger 2
Components: Verbal, Somatic
Casting Time: 1 Standard action
Range: Medium (100 ft. + 10 ft. per level)
Target: One animal
Duration: 1 round per level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but can not take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)

A winged animal who is paralyzed can not flap its wings and falls. A swimming animal can not swim and may drown.

Based on the spell in the Player's Handbook 3.5 Page 241