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Hide From Undead

School: Abjuration
Subschool: -
Descriptor: -
Level: Cleric 1
Components: Verbal, Somatic, Divine Focus
Casting Time: 1 Standard action
Range: Touch
Target: One touched creature/level
Duration: 10 minutes/level (D)
Saving Throw: Will negates (harmless); see text
Spell Resistance: Yes
Undead can not see, hear or smell the warded warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent and tremor-sense, can not detect or locate warded creatures. Non-intelligent undead creatures are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will Saving Throw. If it fails, the subject can not see any of the warded creatures. however, if it has reason to believe unseen opponents are present, it can attempt to find or strike them.
If a warded creature attempts to turn or command undead, touched an undead creature or attacks any creature (even with a spell), the spell ends for all recipients.

Based on the spell in the Player's Handbook 3.5 Page 241