School: | Abjuration |
Subschool: | - |
Descriptor: | - |
Level: | Cleric 1 |
Components: | Verbal, Somatic, Divine Focus |
Casting Time: | 1 Standard action |
Range: | Touch |
Target: | One touched creature/level |
Duration: | 10 minutes/level (D) |
Saving Throw: | Will negates (harmless); see text |
Spell Resistance: | Yes |
Undead can not see, hear or
smell the warded warded creatures. Even extraordinary or supernatural
sensory capabilities, such as
blindsense,
blindsight,
scent and
tremor-sense, can not detect or locate warded creatures. Non-intelligent undead creatures are automatically affected and act as though the warded
creatures are not there. An intelligent undead creature gets a single
Will Saving Throw. If it fails, the subject can not see any of the
warded creatures. however, if it has reason to believe unseen opponents
are present, it can attempt to find or strike them. If a warded creature attempts to turn or command undead, touched an undead creature or attacks any creature (even with a spell), the spell ends for all recipients. |
Based on the spell in the Player's Handbook 3.5 Page 241