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Hide From Animals

School: Abjuration
Subschool: -
Descriptor: -
Level: Druid 1, Ranger 1
Components: Somatic, Divine Focus
Casting Time: 1 Standard action
Range: Touch
Targets: One creature touched per level
Duration: 10 minutes per level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
Animals can not see, hear or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent and tremor-sense, can not detect or locate warded creatures. Animals simply act as though the warded creatures are not there. Warded creatures could stand before the hungriest of lions and not be molested or even noticed. If a warded creature touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.

Based on the spell in the Player's Handbook 3.5 Page 241