School: | Evocation |
Subschool: | - |
Descriptor: | Fire |
Level: | Sorcerer/Wizard 3 |
Components: | Verbal, Somatic, Material |
Casting Time: | 1 standard action |
Range: | Long (400 ft. + 40 ft. per level) |
Area: | 20 ft. radius spread |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | Yes |
A Fireball spell is an
explosion of flame that detonates with a low roar and deals 1D6 points
of fire damage per caster level (maximum 10D6) to every creature within
the area. Unattended objects also take this damage. The explosion
creates almost no pressure.
You point your finger and determine the range (distance and height) at which the fire ball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body, or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must 'hit' the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely. The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does. Material Component: A tiny ball of bat guano and sulfur. |
Based on the spell in the Player's Handbook 3.5 Page 231