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Disintegrate

School: Transmutation
Subschool: -
Descriptor: -
Level: Distruction 7, Sorcerer/Wizard 6
Components: Verbal, Somatic, Material, Divine Focus
Casting Time: 1 Standard action
Range: Medium (100 ft. + 10 ft. per level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial (object)
Spell Resistance: Yes
A thin green ray springs from a pointed finger. You must make a successful ranged touch attack to hit. any creature struck by the ray takes 2D6 points of damage per caster level (to a maximum of 40D6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected.

when used against an object, the ray simply disintegrates as much as one 10-foot cube of non-living matter. thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as Bigby's Forceful Hand or a Wall Of Force, but not magical effects such as a Globe Of Invulnerability or an Antimagic Field.

A creature or object that makes a successful Fortitude saving throw is partially affected, taking only 5D6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.

Only the first creature or object struck can be affected; that is, the ray affects only one target per casting.

Arcane Material Component: A lodestone and a pinch of dust.

Based on the spell in the Player's Handbook 3.5 Page 223