School: | Divination | ||||||||||||||||||||
Subschool: | - | ||||||||||||||||||||
Descriptor: | - | ||||||||||||||||||||
Level: | Cleric 1, Paladin 1, Sorcerer/Wizard 1 | ||||||||||||||||||||
Components: | Verbal, Somatic, Material/Divine Focus | ||||||||||||||||||||
Casting Time: | 1 Standard action | ||||||||||||||||||||
Range: | 60ft | ||||||||||||||||||||
Area: | Cone-shaped emanation | ||||||||||||||||||||
Duration: | Concentration, up to 1 minute/level (D) | ||||||||||||||||||||
Saving Throw: | None | ||||||||||||||||||||
Spell Resistance: | No | ||||||||||||||||||||
The character can sense the
aura that surrounds undead creatures. The amount of information revealed depends on how long
the character studies a particular area or subject. 1st round: Presence or absence of undead auras. 2nd round: Number of undead auras in the area and the power of the strongest undead aura present. If the character is of Good alignment, and the strongest undead aura's strength is overwhelming (see below) and the creature has Hit Dice of at least twice the character's level, the character is stunned for 1 round and the spell ends. 3rd round: The strength and location of each undead aura. If an aura is outside the character's line of sight, then they discern its direction but not its exact location.
Aura Strength: The strength of an undead aura is dependent
upon the Hit dice of the undead creature, as given on the table above.
Each round the character can turn to detect undead in a new area. The
spell can penetrate barriers, but a 1 foot of stone, 1 inch of common
metal, a thin sheet of lead or 3 feet of wood or dirt, blocks it. |
Based on the spell in the Player's Handbook 3.5 Page 220