School: | Divination | ||||||||||||||||||||||||||||||||||||||||||||||||||
Subschool: | - | ||||||||||||||||||||||||||||||||||||||||||||||||||
Descriptor: | - | ||||||||||||||||||||||||||||||||||||||||||||||||||
Level: | Cleric 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Components: | Verbal, Somatic, Divine Focus | ||||||||||||||||||||||||||||||||||||||||||||||||||
Casting Time: | 1 Standard action | ||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 60ft | ||||||||||||||||||||||||||||||||||||||||||||||||||
Area: | Cone-shaped emanation | ||||||||||||||||||||||||||||||||||||||||||||||||||
Duration: | Concentration, up to 10 minutes/level (D) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Saving Throw: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||
Spell Resistance: | No | ||||||||||||||||||||||||||||||||||||||||||||||||||
The character can sense the
presence of Good. The amount of information revealed depends on how long
the character studies a particular area or subject. 1st round: Presence or absence of good. 2nd round: Number of good auras (creatures, objects or spells) in the area and the power of the most potent good aura present. If the character is of Evil alignment, and the strongest good aura's power is overwhelming (see below) and the Hit Dice or level of the aura's source is at least twice the character's level, the character is stunned for 1 round and the spell ends. 3rd round: the power and location of each aura. If an aura is outside the character's line of sight, then they discern its direction but not its exact location.
Aura Power: a good aura's power depends on the type of good creature or object that is being detected and its Hit Dice, class level;
see the accompanying table. If an aura falls into more than one strength
category, the spell indicates the stronger of the two. For example, as
indicated on the table, a good outsider with 12 Hit Dice has an
overwhelming aura of good. An evil cleric who casts this spell and
directs it at the location of such a creature for longer than 1 round
loses the spell and is stunned for 1 round if the character level is 6th
or lower.
Healing potions, antidotes and similar beneficial items are not good, and
as such this spell does not detect them. |
Based on the spell in the Player's Handbook 3.5 Page 219