The tomb of weeds seems to be a 3-foot by 7-foot woven mat of twisted roots and thorny vines. However, more than one concerned magic user has seemingly returned from the grave thanks to these creations.
Any creature that falls prone on a tomb of weeds laid on earth or sand, but not solid stone, immediately suffers 1D2 points of damage as dozens of tiny thorns pierce their body. A creature so damaged may utter the tomb's command word and be wrapped in a cocoon of spiked vines and instantly dragged 10 feet underground. If a helpless creature is placed on the tomb of weeds, any creature within 5 feet may utter the command word to activate the item. Creatures so entombed enter a state of suspended animation similar to that created by the Temporal Stasis spell. The only exception to this effect is that while in stasis, the creature is infused with energy the tomb leaches from the surrounding land, allowing the creature to heal as though undergoing complete bed rest for 2 days for each day of real time spent in the tomb of weeds. Thus, someone placed on a tomb of weeds who is at negative hit points will suffer damage but effectively stabilizes after being entombed. When a creature is healed of all hit point and ability damage, the tomb resurfaces. Otherwise it resurfaces after 7 days in the same spot, or a nearby place if that area is now blocked, allowing the user to awaken and exit. A creature can be freed prematurely from the tomb simply by digging up the tomb of weeds. Each use of the tomb of weeds drains power from the item. Most tomb of weeds have 50 charges.
Prerequisite: Craft Wondrous Item, Entangle, Regenerate, Sleep
Aura: Moderate Transmutation
Caster Level: 7th
Market Price: 25,200gp
Cost to Create:
Base Cost: 12,600gp
XP Cost: 1,008
AC: 3
Hit Points: 10
Hardness: 1
Break DC: 20
Weight: 3lbs.
Based on an entry in Dragon Magazine #300 October 2002 by Wesley Schneider