A Bramble Man is a strange and powerful magic item that looks like little more than a 2-foot tall bundle of roots and twigs, crudely shaped into humanoid form. When created, a bramble man is imbued with a spell. Only spells that target a creature can be placed in a bramble man; touch and ranged spells work, but spells that target and affect an area (such as fireball) do not. spell effects that must be specified by the caster must be specified at the time of creation.
Once the command word is spoken the next creature to touch the bramble man becomes the target of the spell, but the spell does not yet take effect. For example, a user could trigger it and leave it for another to touch, trigger it and touch someone with it, trigger it and throw it at a creature or trigger it, release it and pick it up to target themselves. A magical link is formed between the target and the bramble man and when the bramble man is broken or otherwise destroyed the spell takes effect at its minimum caster level and saving throws, spell resistance and other effects are resolved normally. The link formed by the bramble man is not limited by distance, but it can be suppressed for 1D4 rounds by a successful dispel check on the target or the bramble man, is suppressed if either the target or the bramble man is in an Antimagic Field, and the link can not cross the boundaries between planes. If the bramble man is broken while the link is suppressed or the target is on another plane, the spell is wasted. A Wish or Miracle spell can destroy the link, but this causes the bramble man to target the next creature that touches it.
Prerequisite: Craft Wondrous Item, Imbue with Spell Ability, Bestow Curse
Aura: Varies in power, Evocation
Caster Level: 17th
Market Price:
SPELL LEVEL |
MARKET PRICE |
SPELL LEVEL | MARKET PRICE | SPELL LEVEL | MARKET PRICE | ||
1st | 125gp | 4th | 4,200gp | 7th | 13,650gp | ||
2nd | 450gp | 5th | 6,750gp | 8th | 18,000gp | ||
3rd | 1,575gp | 6th | 9,900gp | 9th | 22,950gp |
Cost to Create:
SPELL LEVEL |
COST TO CREATE |
SPELL LEVEL |
COST TO CREATE |
SPELL LEVEL |
COST TO CREATE |
|||||
GP | XP |
GP |
XP |
GP |
XP |
|||||
1st | 62 |
5 |
4th |
2,100 | 168 | 7th | 6,850 | 546 | ||
2nd | 225 | 18 | 5th | 3,375 | 270 | 8th | 9,000 | 720 | ||
3rd | 787 | 63 | 6th | 4,950 | 396 | 9th | 11,475 | 918 |
AC: 5
Hit Points: 3
Hardness: 0
Break DC: 5
Weight: 2lbs.
Based on an entry in Dragon Magazine #300 October 2002 by Wesley Schneider